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Mobile Startup United States
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Preschool learning app (ages 2 to 7): games, video, podcasts and storybooks in one product

P&L Documents (1)Supporting files (1)
Asking Price
$1.2M
Multiples
4.0x profit
The asking price divided by TTM net profit.
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2.8x revenue
The asking price divided by TTM gross revenue.
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Annual Growth Rate
-26%
TTM Revenue
$431.6k
Profit
$303.5k
Last Month's Revenue
$38.1k
Profit
$27.5k

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United States

Preschool learning app (ages 2 to 7): games, video, podcasts and storybooks in one product

A profitable preschool learning app for children ages 2–7 that combines games, videos, podcasts, and storybooks in one product. The platform offers more than 500 learning activities across 15 languages, supported by proprietary educational content and original characters. With over 5 million downloads and 10,400+ paying subscribers, the business generated $432K in gross sales and approximately $304K in operating profit over the last 12 months, with subscriber acquisition driven entirely through organic channels for the past three years. Key Highlights ✅ $432K TTM gross sales with approximately $304K in operating profit after store fees and running costs ✅ 10,400+ paying subscribers with 78% of revenue generated from renewals ✅ 5M+ lifetime downloads and a 4.6-star app rating ✅ 500+ activities across 15 languages with games, videos, podcasts, and storybooks ✅ 100% proprietary content library, original characters, and trademarks across five jurisdictions ✅ Asset sale includes iOS and Android apps, Unity source code, subscriber base, six additional play-pretend worlds, and 60–90 days of transition support
Asking Price
$1.2M
Multiples
4.0x profit
The asking price divided by TTM net profit.
Learn more about multiples
2.8x revenue
The asking price divided by TTM gross revenue.
Learn more about multiples
Asking Price Reasoning
About 3.9x trailing operating profit and 2.8x gross sales. Revenue is 100% organic with zero paid acquisition, so a buyer with a marketing engine or an existing kids audience is buying untapped upside, not a saturated funnel. Included: full source code, a 500+ activity content library, original characters, registered trademarks in five jurisdictions and 10,000+ paying subscribers, mostly on annual plans.
Recent performance
TTM Revenue
Trailing twelve month (TTM) gross revenue.
$431.6k last 12 months gross revenue
TTM Profit
Trailing twelve month (TTM) net profit.
$303.5k last 12 months net profit
Last Months Revenue
Total gross revenue last month.
$38.1k last month gross revenue
Last Months Profit
Total net profit last month.
$27.5k last month net profit
Customer metrics
Total Downloads
The total number of app downloads to date.
5M Total Downloads
Monthly Active Users
The number of unique users active over the last month.
50K-100K MAU
App Store Rating
The current average app store rating (out of 5).
4.6 App Store Rating
Annual Growth Rate
The percentage change in revenue over the last 12 months compared to the previous 12 months.
-26% Annual Growth Rate
User stickiness (DAU/MAU)
Daily active users as a percentage of monthly active users: (DAU ÷ MAU) × 100. E.g. 5,000 DAU ÷ 25,000 MAU = 20%.
9% User stickiness (DAU/MAU)
Paying Users
The number of users on a paid plan.
5,000+ Paying Users
Company overview
Date Founded
March 2020
Team Size
Small (2-20)
Business Model
  • Business-to-consumer (B2C)
  • Subscription
  • Direct-to-consumers (DTC)
Tech Stack
  • C#
  • Unity
  • iOS
  • Android
  • Firebase Crashlytics
Growth Opportunities
  • Increase digital marketing
  • Expand to new markets
  • New product features
  • Social media marketing
Paid user acquisition has never been tried: 100% of revenue is organic and the US funnel already converts 3.6% of installs to paid subscribers, 1.7x the education-app median. Android is under-monetized at about 8% of revenue. Bundling or cross-selling with an existing kids brand. The six play-pretend world games can ship as a standalone spin-off title. Four content formats (games, video, podcasts, storybooks) run in one Unity app, so a buyer with its own IP can publish through a finished container. Pricing is localized across 25 storefronts and has room to move.
Competitors
  • Kiddopia
  • Lingokids
  • ABCmouse
  • Khan Academy Kids
  • Sago Mini
Key Assets
  • Brand
  • Domain
  • Social media accounts
  • Unity source code and repositories
  • App Store and Google Play app records
  • Original characters with copyright registrations
  • Subscriber base
  • Documentation and 60 to 90 days of transition support
  • Content library: 500+ activities in 15 languages
  • Registered trademarks in the US EU UK Mexico and China
Acquisition details
Selling Reasoning
  • Starting a new venture
The founders are focusing on new ventures and are divesting the app as a clean asset transaction: the app on both stores, its Unity source code, the content library, the characters, the trademarks and the subscriber base. No debt, no litigation, straightforward perimeter. The team that built it provides 60 to 90 days of transition support.
Financing
  • Angel investment
  • Venture capital
Verified business
Business address and incorporation certificate verified (US entities only).

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