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Mobile Startup United States
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Realtime AI Sports Research iPhone App, Text & Voice 30K+ Downloads, 400 Paying Subs, 1K+ 4.7 Stars

P&L Documents (1)Supporting files (20)
Asking Price
$413k
Multiples
2.5x revenue
The asking price divided by TTM gross revenue.
Learn more about multiples
Annual Growth Rate
+0%
TTM Revenue
$164.9k
Profit
$-19.7k
Last Month's Revenue
$11.5k
Profit
$-8.7k

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United States

Realtime AI Sports Research iPhone App, Text & Voice 30K+ Downloads, 400 Paying Subs, 1K+ 4.7 Stars

A finished, Apple-approved iPhone app that answers sports and betting research questions like a sharp analyst. Ask by text or voice and get stats, injuries, line movement and matchup context in seconds (2.6 s to the first data card on a live iPhone), with the evidence behind every answer. Research only: no wagers, 21+. You get 4.7 stars from 1,000+ ratings, 30K+ downloads, about 400 paying subscribers renewing today, the native SwiftUI app, a data warehouse and live-data backend, a library of finished video ads and 100+ runbooks. Trailing-12-month gross billings: $165K, up from $7K the year before. Jan-Sep 2026 contribution before ads: about $109K (about 91% gross margin as run). Built for a buyer with an audience: our Jan-Mar 2026 cohorts earned about $5 net per new user ($76K from 15K users) against under $1 in today's cold traffic, the gap an owned audience closes. Figures are gross billings (Apple and Stripe); 2026 cloud ran on a non-transferable credit.
Asking Price
$413k
Multiples
2.5x revenue
The asking price divided by TTM gross revenue.
Learn more about multiples
Asking Price Reasoning
Set at Acquire's suggested valuation: 2.5x TTM gross billings, about 3.1x annualized contribution before ads. For a buyer who can reach users for under about $2 each, the measured Jan-Mar 2026 cohort economics ($5 net per user) mean installs pay for themselves, and the product, App Review approvals, data and playbook are already built. Open to offers and to structure, including cash plus an earn-out on renewals.
Recent performance
TTM Revenue
Trailing twelve month (TTM) gross revenue.
$164.9k last 12 months gross revenue
TTM Profit
Trailing twelve month (TTM) net profit.
$-19.7k last 12 months net profit
Last Months Revenue
Total gross revenue last month.
$11.5k last month gross revenue
Last Months Profit
Total net profit last month.
$-8.7k last month net profit
Customer metrics by
Total Downloads
The total number of app downloads to date.
30k Total Downloads
Monthly Active Users
The number of unique users active over the last month.
2.5K-5K MAU
App Store Rating
The current average app store rating (out of 5).
4.7 App Store Rating
Annual Growth Rate
The percentage change in revenue over the last 12 months compared to the previous 12 months.
+0% Annual Growth Rate
User stickiness (DAU/MAU)
Daily active users as a percentage of monthly active users: (DAU ÷ MAU) × 100. E.g. 5,000 DAU ÷ 25,000 MAU = 20%.
5% User stickiness (DAU/MAU)
Paying Users
The number of users on a paid plan.
500-999 Paying Users
Web traffic by Google Analytics
Company overview
Date Founded
February 2025
Team Size
Just me (1)
Business Model
  • Subscription
  • Business-to-consumer (B2C)
Tech Stack
  • Swift
  • Python
  • Node.js
  • TypeScript
  • React
  • Google Cloud
  • Firebase
  • Stripe
  • NoSQL
Growth Opportunities
  • Improve conversion rates
  • Increase digital marketing
  • Social media marketing
  • Expand to new markets
  • New product features
UPSIDE (the seller's view; not a forecast). (1) Distribution: an owned audience or efficient acquisition brings back the roughly $5-per-user economics of early 2026; paid acquisition at today's costs does not pay back, so the best fit is a buyer with reach. (2) Conversion: monthly plans complete about 50% of started checkouts vs 35% weekly and 11% yearly; a monthly-first paywall, a benefits paywall and a visible-exit test are built and documented. (3) Web checkout carries lower fees than Apple. (4) The premium tier has had little exposure. (5) App Store optimization has never been run. (6) Referral and creator pay-per-sale loops are built but switched off. (7) Repositioning toward general sports research widens the audience and the ad options. (8) Run cost can fall by about $150-$400 a month with cleanup already identified.
Competitors
  • Rithmm
  • Gambly
  • jaXon
  • OddsJam
  • Action Network
Key Assets
  • Mobile application
  • Codebase
  • Website
  • Domain
  • Intellectual property
  • Brand
  • Marketing materials
  • Customers
  • Data warehouse and pipelines
  • Analysis and picks engine
  • Ad creative library and tooling
  • Experiment playbook and runbooks
Acquisition details
Selling Reasoning
  • Business challenges
  • Other
I'm focusing on other work and do not plan to keep operating the product. It is finished, approved and running, and its next chapter is distribution: it belongs with an owner who already has an audience or efficient acquisition. Paid growth paused in Q3 2026 when the main ad account was disabled, so the product is ready for a fresh start with the right traffic. The subscriber base, data and playbooks are ready to hand over, with a defined, time-limited handover from me.
Financing
  • Bootstrapped
Self-funded by the founder and subscription revenue. No outside investors.
Connected metrics
Web and customer metrics with real-time accuracy.
Verified business
Business address and incorporation certificate verified (US entities only).

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